Learn how to model a soccer ball in this modo 301 software tutorial. This video shows off several modeling techniques in modo including some clever selection tricks, group beveling and material assignment. Improve your modeling skills in modo 301 with this soccer ball tutorial. Model a soccer ball in modo 301.
This 3D software tutorial teaches you the power and simplicity of the group mask in modo 301. When you hear the term mask, you probably think of layer masks, but group masks are different and more complex. See how to use a single procedural, image or vertex map texture to modulate multiple complex material and texture sets in modo 301. Use group masks in modo 301.
This video explains how to create a translucent material by creating a paper lantern in modo 301. Along the way you might pick up some basic modeling and texturing skills as well! Work on creating and applying translucent materials in this modo 301 tutorial. Create a translucent paper lamp in modo 301.
This quick 3D software tutorial provides a ramp up into using the modo 301 animation tools. If you haven't animated in modo 301 yet, this tutorial will help get you started. Start animating in modo 301.
In this 3D software tutorial we cover a basic planar projection for UV mapping in modo 301. The video gives a brief explanation of the concept of UV data and a real world application of manipulating the resulting map. Learn how to work with UV projection in modo 301. UV project in modo 301.
This tutorial presents a general guide on how to model a book within modo, setting up the UVs, assigning some basic textures and materials to different poly groups. In the end, you will set up a studio shot for the book and create some more copies to fill the scene. In order to achieve the final product shot, you'll use some of the outputs provided with Modo. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for ne...
This modo 301 tutorial gives a quick and easy method for correcting perspective distortion in order to create visually pleasing lines for architectural rendering. By removing rotation from the camera and adjusting Film Fit you can remove converging vertical lines in your renders. It's easy to correct perspective distortion in modo 301 with the help of this tutorial. Part two will build on part one by showing you how to abuse the knowledge you just learned and warp perspective! Correct perspec...
See how to create a simple, life-like indoors environment in modo. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Create a realistic interior environment in modo.
See how to create a complete natural environment in modo. See how to add a simple river mesh and then use procedural shaders and complex modo shader layering system to create a procedural rock shader and a basic water material. We'll use adaptive microtriangle displacement and bump mapping to achieve final rock look. Lighting will be based on internal daylight/skylight system to use global illumination to achieve a more natural result. Create a 3D natural landscape in modo.
This illuminating video tutorial presents instructions on how to create a studio-style lighting setup within modo 401. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Create a photo studio lighting setup in modo.
This modo video tutorial presents an overview of glass shader settings. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Create colored & frosted glass shaders in modo.
Learn how to create plastic, chrome and blurred chrome shaders within modo with this video guide. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Create plastic and chrome shaders within modo.
In this tutorial we'll take a look on how we can proceed to create a photo realistic sea environment. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look!
Need help placing textures on your models in modo? This tutorial on texture locators will help. How do you locate a texture? With texture locators! Seriously. This video examines the use of texture locators for precise interactive texture controls. Use texture locators to place textures in modo.
This modo 302 tutorial explores re-use of existing content in order to create a plate of jello which will later be animated with the vertex map deformer. During the modeling of the jello we employ the enhanced Edge Extend too from modo 302. Modo 302 is free to all registered modo 301 users. Create a plate of jello in modo 302.
Modo community member Roger Harris explores his techniques for modeling, texturing and lighting a glass bottle in modo 203. If you are new to modo, this tutorial series should help you learn the basics of the software by taking you all the way through a project. Learn basic modeling, texturing and lighting in this modo tutorial. Model, texture & light a glass bottle in modo 203 - Part 1 of 3.
In this new tip tutorial, you'll see how you can use Luminous properties to create custom shaped lights. Devolped by the same team of engineers responsible for LightWave 3D, modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of tech...
Learn how to use camera and light targeting in modo 302. Camera and Light targeting adds a finer level of control to an already robust system. In modo 302, targeting allows the Camera or light to automatically track the selected target item. In camera mode you can even have the target set the focus distance. The modo 302 update is free of charge to all registered modo 301 users. Use camera and light targeting in modo 302.
302 introduces a new physically based daylight sky and sun model. Learn how to create a realistic sun automatically. modo 302 is a service update, free for all modo 301 users. Create physically based skies in modo 302.
Luxology community member Greg Leuenberger takes us on a tour of the good ship, customizing modo 301. Learn how to download and add a script and then bind it to a hand-dandy pie menu all within modo 301. Add scripts to pie menus in modo 301.
This video exposes some good techniques for precise alignment in modo. The material is based on architectural content but the concepts can be used for many purposes. Learn how to use this precision modeling tip about alignment in modo. Content provided by Takashi Hibi-san. Align precisely when modeling in modo.
This 3D software tutorial provides a couple gems on how to improve rendering speeds when working with transparent materials such as glass and indirect illumination in modo 301. Learn how to use the irradiance cache (IC) output buffers and get a little insight into modo rendering. Optimize rendering irradiance caching or glass in modo.
The new Import Reference feature in modo 301 allows you to import meshes or entire projects into a master project. This is a powerful and efficient workflow enhancement for modo 301. The import reference system provides a powerful assembly based workflow as you will see in this tutorial. Import reference in modo 301.
Learn how to go about rendering a car within modo. This clip discusses basic shader creation, studio lighting setup and how to approach to every single material using shader trees, raytracing with blurry reflection and global illuminations. What's more, you'll see how to create glasses, rims, brakes, tires, different car paint surfaces and more. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tri...
This modo tutorial offers instructions on how to create a simple scene with a basic photographic lighting setup as well as how to create some simple glasses using bezier curve and sweep operator tools. This guide also presents an overview on material and shader creation using the modo Shader Tree to render glasses and liquids. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to...
This 3D software tutorial shows you how to animage with the vertex map deformer in modo 302. The vertex map deformer provides a simple method for accurate control over subtle organic animations. In this video we utilize the deformer to create the "jiggle" in a gelatin desert. Yum! modo 302 is free to all registered modo 301 users. Jiggle jello with the vertex map deformer in modo 302.
In this clip, you'll see how to use sub-surface scattering inside modo, learning how to create a simple skin shader for a goblin creature using diffuse color and a custom procedural map to control skin roughness and bump effect. You'll also see how to create a simple but efficient lighting setup using two point lights and one area light source. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tric...
Learn how to import files into and export files from modo, the 3D modeling app. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Import and export within modo 401.
See how to add motion blur effect in animated scenes, how to control it and which kind of type of motion are supported by modo. Whether you're new to Luxology's popular 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video modo tutorial from the folks at CG Cookie. For more information, including step-by-step instructions, take a look! Create realistic motion blur effects in modo 401.
Do you need to print resolution renders outputed from modo 302? You will want to watch this tutorial as they discuss some basic concepts regarding resolution and irradiance cache as they are impacted at increased resolution. There are some common misconceptions about print resolution in modo 302 that are resolved as well. So watch and learn how to optimize a scene for print resolution rendering. Get print resolution rendering tips for modo 302.
This 3D software tutorial shows you how to synchronize viewports in modo 302. Get an update to the viewport system providing a flexible system for synchronizing viewports across multiple tabbed layouts. Good and good for you. 302 is a free service update for all 301 users. Synchronize viewports in modo 302.
This 3D software tutorial shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer. Learn how to sculpt in layers in this modo 301 tutorial. Sculpt in layers in modo 301.
The new and improved Repeat last command and the much anticipated Headless modo are covered in this modo 302 tutorial! modo_cl has been proven to work nicely with render controllers such as Butterfly NetRender and modo mojo! Learn how to use the repeat last command and how to use headless modo (no interface). modo 302 is a service update, free for all modo 301 users. Use repeat last command in modo 302.
This 3D software tutorial shows you how to use the enhanced sculpting shader in modo 302. Get a look at the improved OpenGL shader for sculpting in modo 302. modo 302 is a free service update to all registered modo 301 users. Use the enhanced sculpting shader in modo 302.
Learn how to use the new displacement ratio tool in modo 302. The Displacement Ratio render option optimizes projects which utilize large displacement mapped surfaces such as ground planes or water. modo 302 is a service update, free for all modo 301 users. Use displacement ratio in modo 302.
This modo 302 video shows briefly how to use the enhanced Symmetry Fix tool which now has a topology traversal method. This new method dramatically improved the ability to heal meshes that have become asymmetrical. modo 302 is a free service update for all modo 301 users. Use the enhanced symmetry fix tool in modo 302.
This 3d modeling software tutorial shows you how to disable the channel controls in modo 301. If you are a pure modeler in modo 301 you may not want to have the animation control widgets on your user interface. This video will show you a quick and simple way to "clean up" your modo UI. Disable channel controls when modeling in modo 301.
Double click an edge, select a loop. That's the main principle behind edge loop modeling in modo. Modo has an entire suite of edge tools available for modeling - this tutorial shows you the basics of edge loop selection and getting started with this method of modeling in modo. Edge loop model in modo.
This 3D software tutorial shows you how to vertex color paint in modo 302. Learn how to use the modo tool pipe to control and paint vertex color maps. Paint a vertex color map in modo 302.
In modo 301 3D painting has really "come of age". One powerful enhancement is the ability to paint across multiple images of varying resolution with a single stroke. It's very nice. Why are you reading this? Watch the modo 301 clip! Paint across multiple UVs in modo 301.