Building Model Search Results

How To: Adjust the brakes on a 1931 Model A Ford

The 1931 Model A Ford is a classic, but like many classic cars owning one means investing substantial time and money into maintenance and repairs. If the brakes are giving you a lot of trouble in your Model A (and when are they not?) it may be time to adjust them. This video will show you how to do just that.

How To: Use procedural modeling to create a rock in 3DS MAX 9

The noble rock may not seem like the most fun thing to create a 3D model of. They are a useful example though because their basic shape and lack of movement make them manageable for beginners to work with while their many facets and textures present fun areas to work with. This video will teach you how to use procedural modeling and texturing to Create a 3D model of a rock using 3D Studio MAX 9. The end result looks positively stony, and the lessons you learn here will help you with all your ...

How To: Model particle dispersion in 3D Studio MAX

The teapot dispersion method is a standard technique for teaching particle dispersion in 3D Studio MAX. This three-part video seeks to use the infamous example to explain particle dispersion as effectively as possible. It explains basic particle systems and material animation properties, and by the end you should be able to model a 3D teapot turning into a million little teapot particles.

How To: Create a 3D model of a knurl using Maya

For those who aren't familiar with them, knurls (can also be a verb: knurling) are the textured parts on the end of screws and other metal pieces that make them easier to grab. This video will teach you how to use Maya to create 3D models of knurls. You probably won't need too many knurls in your 3D art, unless you work in industry, but the lessons learned here can be applied to all sorts of other 3D modeling projects.

How To: 3D model a tire tread using Maya

Tire treads may not seem like a terribly important thing to model properly, but they are intricate and learning how to do it is a valuable experience. This video will walk you through creating a 3D model of a tire tread using Maya, specifically brutalizing a bend deformer.

How To: Model in Cinema 4D

Nick from Greyscale Gorilla shows you how to use primitives, splines, nurbs, deformers, and Mograph in order to model in Cinema 4D. It's not necessarily great for organic modelling but is wonderful for inanimate, non carbon-based objects.

How To: Use sculpt brushes and bake models in Blender

This clip presents an introduciton on how to create and bake brushes within most versions of Blender. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look!

How To: Install Cairngorm in Adobe Flex 3 and use MVC

In this tutorial, Mike Lively of Northern Kentucky University discusses the MVC (Model Viewer Controller) architecture, installs Cairngorm into Adobe Flex 3, and discusses one of David Tucker's examples. The MVC model is comprised of a Model (encapsulates information from the d base (XML file), View (presentation layer that the user interacts with, and Controller (processes and responds to events and invokes changes to the model and viewer). See how to use the MVC model and install Cairngorm ...

How To: Walk like a model

Become a runway model with tips on walking and turning on the catwalk; learn to walk the runway like a pro fashion model in this free video series with a professional model and modeling coach.

How To: Create a low-poly model of a tree in Blender

This five-part guide presents detailed, step-by-step instructions on how to create a low-polygon model of a tree when working in Blender. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial. For more information, and to get started making your own 3D trees, take a look!

How To: 3D model a skeleton torso using Maya

The human skeleton may not be that artistically satisfying by itself, but a good realistic model of one is the basis of much of the most anatomically correct and natural-looking art. This three-part video will teach you how to 3D model a skeleton using Maya, starting with the vertebrae, then the spine, then the ribcage. If you can create this, you are well on your way to 3D modeling all sorts of natural human forms.

How To: Apply light sources to 3D models in Photoshop

Pixel Perfect is the "perfect" show to help you with your Photoshop skills. Be amazed and learn as master digital artist Bert Monroy takes a stylus and a digital pad and treats it as Monet and Picasso do with oil and canvas. Learn the tips and tricks you need to whip those digital pictures into shape with Adobe Photoshop and Illustrator. In this episode, Ben shows you how to apply light sources to 3D models in Photoshop.

How To: Paint on a model in Zbrush

This 3D modeling software tutorial is all about UVs and using them in Zbrush. Learn how to paint on a model and why it's important to use proper UVs on a model not just in Zbrush but in any 3D modeling package. Learn how to poly paint in Zbrush and use UVs to keep the resolution where you need it.

How To: Make Optimus Prime out of Legos

Optimus Prime is one of the most famous and highly respected of all cartoon robots. Express your admiration and demonstrate you skill with Legos by using the instructions in this four-part video series to build a model of the leader of the Transformers. It is very elaborate, and requires many pieces, but the end result is very cool, and should justify not being taken apart for other Lego projects for a long time.

How To: Add texture to a model house in 3D Studio Max

In this video, we learn how to add texture to a model house in 3D Studio Max. After you have created the model, press 7 on your keyboard. This will activate a new menu telling you how many polygons are in your model. Then, edit the edges and remove them so you have less polygons. After this, save the model under a name you want, then select everything on the model. Go to the parameters and click "edit". Now, go to mapping, then flatten mapping. The presets should be fine, then click "ok" and ...

How To: Create a 3D model of a children's book in Cinema 4D

Learn how to model a fairytale Book in Cinema 4D with this video walkthrough. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functions, you're sure to enjoy this free video software tutorial. For more information, including complete instructions, watch this 3D modeler's guide.

How To: Model a 3D human head using 3D Studio MAX

An image of a human head can consist of a single penstroke or a thousand polygons. The head model that you will be learning to create in this three-video series leans very much towards the latter. The videos will teach you how to create a 3D model of the human head using 3D Studio MAX from a photo. It assumes some knowledge of 3DS MAX, but not too much, so don't be scared! Watch this baby and start modeling!

How To: Model interiors using Maya

Maya is one of the most powerful 3D asset creation programs in the world. It is also fantastically difficult to use. This seven-part video will teach you how to model an interior environment using Maya. All this video covers is modeling, nothing on lighting or any of the other features in Maya, but it is very detailed and should have you modeling like a pro!

How To: Model with photographs in Google SketchUp

This video series shows you everything you need to know about completing a model from photographs in SketchUp. It follows Chapter 7 of the book Google SketchUp for Dummies. PART 1 shows you how to add photos to faces. PART 2 explains how to move, scale, rotate, shear and distort your texture. PART 3 shows you how to stretch a photo over a face (of your object that is)! PART 4 shows you how to stretch or scale the model until the photo texture looks right. PART 5 covers how to map photos to fa...