Video Gaming Search Results

News: Was Worms the First Indie Video Game?

In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.

News: Video Game Landscape Brought to Life: A Real World Tour of "Fallout: New Vegas"

Following in the footsteps of great historical figures is a great way to learn about them. Michael Wood famously did so in the 1980's for his PBS documentary and book In The Footsteps of Alexander The Great. This March, UK-based marketing director Chris Worth completed a similar endeavor—not by tracing the path of a real-life emperor or explorer, but a humble video game character. One known simply as "The Courier".

PAX Prime: A Video Game Convention That's Actually Fun

There are a lot of fantastic video games out there. Indie Games Ichiban's bread and butter is making sure that you steer clear of the bad ones and embrace the good. But really, the biggest goal here is to help everyone have more fun. To that end, today a game is not recommended, but an event. If you like games—not just video games—but tabletop, board and even hopscotch, then PAX Prime is one of the best events you could possibly go to.

World Siege: Orc Defender for iOS Turns Your Real Life Home Into a Video Game

Tower defense games have covered a lot of creative ground over the last five years. They've gone from simple desktop amusements to a staple of the indie game scene, having been integreated into nearly every other type of game and released on every platform. They have taken place in ancient times, the far future, and on alien planets. But one place they (and most other types of video games) have never taken place is the real world. Not a virtual recreation of the world, but on the very terra f...

News: Supreme Court Deems Violent Video Games Protected Under Freedom of Speech

Video games are the newest major expressive media. As such, their role in society is still being defined continuously. A monumentally important example of this took place yesterday at the US Supreme Court. After a long deliberation, the highest court in the land handed down a decision invalidating a California law banning the sale of violent video games to minors on the grounds that video games are protected speech under the First Amendment, like movies and books.

News: Video Games vs. Real Life

Alex Lewis imagines what the world would look like infiltrated by video game characters in his digital montage series “Video Games vs. Real Life”. (P.S. If you like what you see, check out Lewis' t-shirt designs at Threadless).

News: Resurrecting the Video Game Magazine: PC Gamer Digital

PC Gamer represents all that was awesome about games journalism in the '90s, now sadly diminished. Brilliant, funny, full of integrity, and solid print sales were always present, and with the tragic exception of the latter, still are. Video game magazines were hit harder than nearly any other magazine vertical when the internet began its uncoordinated, but inevitable assault on print media. Magazines are now struggling to find their place in a world filled with more competitors than paying cu...

News: Video Games Deemed Art AND Protected Free Speech!

It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...

Receipt Racer: A Paper and Laser Tangible Video Game

Video games have been a purely digital medium for some decades now. They exist in the electronic nether, embedded on discs and projected on screens. Since digital distribution has gained popularity, even the physical manifestation of the game disc is going away, leaving games (especially digitally distributed indie games) more ethereal than ever before. It is unclear whether this slightly unsettling fact was on the minds of the three people who made Receipt Racer, but regardless, it stands as...

News: The World's Most Expensive Video Games and Consoles Ever

Most of the indie and vintage games discussed in Indie Games Ichiban are pretty cheap to purchase. They rarely top twenty bucks, which is one of the major advantages independent games have against their sixty-buck, major league counterparts. But if you think $60 for a game and $300 for a PS3 or Xbox 360 seems like a lot, then you haven't played Steel Battalion or seen the TurboExpress. They go above and beyond what normal gamers are willing to spend for questionably entertaining products. Her...

Final Combat: Cheap Chinese Knock-Offs Come to Video Games

Team Fortress 2 (TF2) is one of the best multiplayer games of all time. It took nine years to make, and the developers have supported it with more post-release free updates than any other game ever. Four years after its release in 2007, it is still immensely popular, and although its price has gone down, Valve has managed to continue making a massive profit by introducing the first successful microtransaction model in a mainstream American shooter. That model has been so successful that it lo...

News: 11.3 Million Video Game Deaths Visualized

Nope, it’s not the McDonalds menu, but close enough. Jim Blackhurst has mapped 11 million deaths onto a 3-dimensional point cloud for video game Just Cause 2. The result is an amazing virtual heat map of a world where every white dot represents a death on impact: The millions of deaths formulate a detailed outline of major structures and roads in the game, visually mapping "extractions" at every square inch. In most traditional games, this would not be possible—players more often than not sta...

Studio Ghibli x Minecraft: Anime Classics Recreated as Video Game World

Are you familiar with Studio Ghibli? It's the dreamy Japanese animation studio responsible for anime classics Spirited Away, My Neighbor Totoro, Kiki's Delivery Service, and Howl's Moving Castle. Regarded as highly inventive, serene, and spooky, Studio Ghibli puts out internationally renown films, loaded with magic, monsters and lovable creatures, such as Totoro (pictured to the right, and above).

Privacy Is So 2001: An Anime Video Game Novel About Social Media

Japanese people are into many things Americans find weird—like YouTube's beloved canine-hosted cooking show or Daito Manabe's light up LED grills or even more insane, a vending machine that distributes live crabs. In light of these cultural oddities, the Japanese phenomenon of visual novels (NVL, or bijuaru noberu), seems relatively normal. A meeting place of books and video games, visual novels are a sort of "Choose-Your-Own-Adventure" for the new generation.

News: April NPD Video Game Sales

April NPD Video Game Sales Every month around the second thursday the sales chart for video games and consoles are released for the previous month. They are released by the NPD group, the main company tracking video games sales in the US. Here are the top twenty games in the month of april (courtesy of Gamasutra http://www.gamasutra.com/php-bin/news_index.php?story=28566 ):

News: UK Newspaper Runs Series of Yellow Anti-Video Game Articles

The United Kingdom has long been known as an international hub of yellow tabloid journalism. The News Of The World, one of the nation's largest tabloids, is famously in court right now because of the deplorable methods it used to acquire salacious information about interesting people. It appears, given their recent string of video game related reportage, that daily newspaper Metro has also had its fair share of morally dubious reporters on staff.

News: Child Molesters and Sexy Fighters: A Study of Video Game Commercials

The Kinect for Xbox 360 and PlayStation Move might be fun to play with, but people do not look very cool while they're doing it. Air guitar is not particularly flattering (even if done on stage), and neither is air-anything else, as pleasurable as it might be. This is why I find it strange that a group of admen somewhere in the world think these kinds of commercials would appeal to anyone.