Capture Particles Search Results

How To: Create a 3D blowing leaf animation in Blender 2.5

This clip demonstrates how to create a simple scene of blowing leaves. This technique makes good use of alpha mapped leaves, particle systems and a particle instance modifier to achieve the result. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the folks at CG Cookie. For more information, i...

How To: Structure phrasal verbs in English

In this video, we learn how to speak English by changing the structure of phrasal verbs. Phrasal verbs can be transitive or intransitive, which means followed or not followed by an object. Transitive phrasal verbs can be separable or inseparable, which means the object can come between the verb and a particle. With a phrasal verb that is separable, pronouns as direct object must be placed between the verb and its particle. Examples of this include: children put on costumes, children put costu...

How To: Rebuild the fire simulator in Houdini 9.5

Check out this masterclass on Houdini 9.5 and how to rebuild the fire simulator. Houdini's Fluid Tools offer a powerful simulation environment for visual effects artists. Senior Mathematician Jeff Lait introduces you to the basic building blocks for generating fluids and low level tools that make it easier to control the simulations.

How To: Use SPH fluids in Houdini 9.5

Created by Houdini Product Specialist Stephen Tucker, this crash course series focuses on the concept of Smooth Particle Hydronamics and how they work within Houdini. The following videos on Particle Fluids continue working with fluid dynamics in Houdini 9.5 and assume that the viewer is relatively familiar with how dynamic simulations work, or have been following along through the series. The basics are still covered including creating water from an object but also include more conceptual si...

How To: Add dynamics to concave objects in Cinema 4D

In this tutorial, create concave objects in Cinema 4D such that particle objects behave and interact realistically with the concave object. The automatic setting for objects is configured in a way that simplifies calculation and speeds up rendering time. By changing the automatic setting within Cinema 4D, the physical properties of concave and curved objects are calculated more thoroughly and are rendered more realistically.

How To: Animate billboard textures in Blender 2.46 or later

This tutorial shows how it is possible to animate billboards' textures in Blender's (246) new particle system. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look!

HoloLens Dev 102: How to Add Holographic Effects to Your Vuforia ImageTarget

Welcome back to this series on making physical objects come to life on HoloLens with Vuforia. Now that we've set up Vuforia and readied our ImageTarget and camera system, we can see our work come to life. Because in the end, is that not one of the main driving forces when developing—that Frankenstein-like sensation of bringing something to life that was not there before?

How To: Clean a camera lens with cellulose tape (Scotch or Sellotape)

A camera's lens can be plagued with dust particles over time, and without a proper cleaning, your photographs will need a digital manicure before they'll please the eye. If you don't want to turn to Photoshop, then a little lens maintenance will do your photos good. Cleaning a camera lens is as easy as using a a few strips of Scotch or Sellotape, which are cellulose-based, translucent tapes.

How To: Create realistic animated smoke in After Effects

This video editing software tutorial shows you how to create animated smoke in After Effects. You will learn how to create authentic smoke for any special effects purpose such as fires and action sequences. See how you can use After Effects CS3 filters to create animated smoke. The tutorial is best viewed full screen and you will need Particle Playground plug-in.

How To: Model from the shelf in Houdini

This Houdini 9 tutorial teaches you how to work with the shelf tools. There are shelves for all the areas of Houdini from modeling to dynamics, to animating and particles. This particular tutorial shows you how to use the viewport and shelf tools to model within Houdini 9 and work with surface operations (SOPS).

How To: 3D model a mushroom cloud in 3D Studio MAX

The mushroom cloud is one of the iconic images of the 20th century, calling to mind destruction, progress, and arguably the single most important event of the century. This video will show you how to create a 3D model of one using 3D Studio MAX 4 or higher. This can then be used in all kinds of video games and movies that you might be making.

News: Unity Releases EditorVR Experimental Build Days After Unity 5.6 Beta

Unity released the Beta 5.6 on December 13 with a bunch of new upgrades in the works, including support for Vulkan, better instancing options, and more improvements to particles—to name just a few that are potentially relevant to the mixed reality community. And today, December 15, Unity has just released the EditorVR that we reported on a few weeks ago as a part of their "Experimental" builds.

How To: Use particleIllusion

This tutorial is in the? tutorials map that comes with particleIllusion, but now available here! Check it out and learn the basics of how to use this particle generating plug-in software for After Effects, Sony Vegas and more.

How To: Replace both filters on a Dyson DC25 easily

If you own a Dyson DC25 and haven't replaced or cleaned the filters, then check out this video. It's important to clean the filter on your vacuum cleaner because not only does it help to keep dust and other particles out of your motor, it also makes sure that none of that stuff is spwed back out onto your floor.