Bellevue Chapter Search Results

How To: Make a timeline for your website in Flash CS4

Making your own website from scratch is one of the most challenging and rewarding ways that you can take advantage of the internet. This mammoth 60-part video series walks you through the process of doing just that in Adobe Flash CS4. This is chapter 3 of that series, and covers the timeline of your website. If you haven't watched the previous chapters, do some now and come back. After you watch all of these videos, making your own site in Flash should be a cinch.

How To: Walkthrough Dante's Inferno on the PlayStation 3

Dante's Inferno. Most people know this as the first book to Dante Alighieri's fourteenth-century poetic epic, the "Divine Comedy", an allegory of medieval hell. But gamers can experience the torment of sin without the pages of a book. Dante's Inferno is a third-person, action-adventure game from February 2010, playable on the Xbox 360 and PlayStation 3. The story follows Dante (now a Templar knight) as he makes his trek through the nine circles of Hell. His goal: To find Lucifer and reclaim t...

How To: Burn SVCDs and DVDs in Magix Movie Edit Pro 15

This video tutorial from Magix presents how to burn (S)VCDs and DVDs using Magix Movie Edit Pro 15 application.First you need to group videos you want to burn.If you want to play movies using remote control you have to place chapter markers. You can set markers manually or choose automatic? marker setting which places markers before each new scene.Once all chapter markers are placed, click Burn button.Here you can choose Start Menu Templates. To change movie titles and chapter headings double...

How To: Learn the basics of liquid dance

Here's an approach to different concepts within liquid through one of the foundational concepts- the handflow. You can use the handflow as a gateway of learning many other liquid dance concepts. Note: Be sure to click on Chapter 2 (A continuation of using the handflow as a gateway to several liquid concepts) and Chapter 3 (Another section of exploring several liquid concepts through the handflow) to watch the full liquid dance tutorial.

How To: Solve a Rubik's Cube blindfolded & in five easy steps

NOTE: Chapter One is a demonstration, click on chapter two to learn how to solve the cube. This cool and very smart video teaches you how to solve the popular (and annoying) Rubik's Cube in just five steps. Sounds easy, doesn't it? First, check out this video of Leyan Lo as he achieves the world record for the fastest blindfolded solve. He beat Tyson Mao's record by about 30 seconds, they are both friends.

How To: Walkthrough the video game Dead to Rights: Retribution

In Grant City, crimes has taken over, and there's only one man who can help: Jack Slate. With the help of his trusty sidekick canine, Shadow, maverick cop Jack Slate will help restore Grant City to its previous renowned existence as of one of the world's greatest cultural and financial centers, one criminal at a time. While ridding the city of its filth in Dead to Rights: Retribution, Jack and Shadow uncover a conspiracy that threatens their whole existence. And it's up to you to stop it.

How To: Use Attenuation in Autodesk 3ds Max 2014

Hello and welcome to the 3rd Chapter of the Lights in 3Ds Max. In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , Near and Far , we will learn about the theory behind the attenuation and learn how to use them. Hope you will enjoy.

How To: Learn trapunto for quilting

Be sure to click on Chapter Two for the entire tutorial! In quilting, trapunto is creating raised images or sections of fabric on the surface of the quilt with batting. Learn about applique trapunto in the first part of this two part tutorial.

Beat Mirror's Edge Chapter 1: Flight Part 1/2

This is a video walkthrough for Chapter 1: Flight (PT. 1/2) in Mirror's Edge for the Xbox 360. The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.

Beat Mirror's Edge Chapter 2: Jackknife Part 1/2

This is a video walkthrough for Chapter 2: Jackknife (PT. 1/2) in Mirror's Edge for the Xbox 360. The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.

Beat Mirror's Edge Chapter 2: Jacknife Part 2

This is a video walkthrough for Chapter 2: Jacknife (PT. 2/2) in Mirror's Edge for the Xbox 360. The game has a realistic, brightly-colored style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement, in having no HUD, and in allowing the legs, arms, and torso of the character to be visible on-screen.