Rendering Search Results

How To: Create wireframe effects when rendering in modo

Developed by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. With such a wealth of inbuilt features, however...

How To: Preview clips without rendering them in Final Cut Pro

Learn the many ways to preview un-rendered clips in the Final Cut Pro timeline. Whether you're new to Apple's Final Cut Pro non-linear video editor or just want to better acquaint yourself with the popular video editing program, you're sure to benefit from this video tutorial. For more information, including detailed, step-by-step instructions, watch this tutorial.

How To: Preview without rendering in Final Cut Pro

This FCP-user's guide will teach you how to preview a clip without rendering it first. Whether you're new to Apple's Final Cut Pro non-linear video editor or just want to better acquaint yourself with the popular video editing program, you're sure to benefit from this video tutorial. For more information, including detailed, step-by-step instructions, watch this tutorial.

How To: Draw a Homer Simpson rendering

In this how-to video, you will learn how to draw Homer from the television show, The Simpsons. You will need a piece of paper and something to draw with, such as a pen or pencil. First, draw two circles for his eyes. Next, move on to his nose and mouth. From here, you can draw the outline of his head. Add the lines for his hair. Move on to his ears and neck. You can also fill in the pupils. Next, draw Homer's collar. You can shade in the color of Homer's skin if you want. This video shows you...

How To: Use the Preview Rendering feature in Blender 2.49

Preview rendering can greatly speed up your workflow by allowing you to preview your scene within the viewport, from any angle and at low resolution as opposed to rendering the full scene anytime you check your progress. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the folks at CG Cookie. ...

How To: Use physically-based rendering in Houdini 10

This four-part guide presents an introduction to physically-based rendering in Houdini 10, covering what PBR will and won't do for you, sampling settings, environment lighting, objects as lights, shaders, issues with specular highlights. Whether you're new to Side Effects Software's popular 3D production program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, incl...

How To: Get print resolution rendering tips for modo 302

Do you need to print resolution renders outputed from modo 302? You will want to watch this tutorial as they discuss some basic concepts regarding resolution and irradiance cache as they are impacted at increased resolution. There are some common misconceptions about print resolution in modo 302 that are resolved as well. So watch and learn how to optimize a scene for print resolution rendering. Get print resolution rendering tips for modo 302.

How To: Use displacement maps and rendering in Mudbox

See how to use displacement maps and rendering in Mudbox in this video tutorial. Designed by professional artists in the film, games, and design industries, Autodesk Mudbox digital sculpting and texture painting software gives 3D modelers and texture artists the freedom to create without worrying about the technical details. Just check out this video to see about rendering and displacement maps. Use displacement maps and rendering in Mudbox.

How To: Retopologize a high-resolution object for rendering in Blender 2.5

In this clip, you'll learn how to retopologize a high-res sculpted object into a low-res object suitable for rendering. Whether you're new to the Blender Foundation's popular 3D modeling program or a seasoned graphic artist just interested in better acquainting yourself with the application, you're sure to be well served by this free video tutorial. For more information, including detailed instructions, take a look. Retopologize a high-resolution object for rendering in Blender 2.5.

How To: Use Film back presets when rendering from modo 301

The modo camera and rendering system is incredibly powerful and flexible. This new film back preset options helps you to quickly harness that power for your specific target medium. Need to render out to 2k Academy 35mm film? No problem. Imax? Sure thing. Did we mention this is an XML driven preset system so you can add your own? See how to use the film back preset render options in this modo 301 tutorial. Use Film back presets when rendering from modo 301.

How To: Render objects in Blender

This clip presents a quick introduction to rendering within Blender, the popular (and free) 3d modeling app. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial from the folks at CG Cookie. For more information, including step-by-step instructions on how to get started rendering, take a look!

How To: Render volumetric clouds in Blender

This clip provides detailed, step-by-step instructions on how to model and render volumetric clouds when working in Blender. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or are a seasoned digital artist merely on the lookout for new tips and tricks, you're sure to be well served by this free video software tutorial. For more information, and to get started rendering volumetric clouds yourself, take a look!

How To: Render with Mantra in Houdini 9.5

The 3D animation program Houdini is automatically bundled with Mantra, Houdini's production-class renderer. In this masterclass, developer Mark Elendt shows you some of the latest features of Mantra including PBR (Physically Based Rendering) and the new volume rendering architecture. He will also review the process of rendering with different rendering engines in Mantra. See how the rendering engine works.

How To: Render output and masks in modo

Devolped by the same team of engineers responsible for LightWave 3D, modo, lowercase, delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. With such a wealth of inbuilt features, however,...

How To: Bake render compositing nodes in Blender

This Blender tutorial covers methods for bake rendering compositing nodes and ways to speed up render times. We will pre-render the objects and save the precious time when rendering animations. We'll discover the challenges that we meet (such as missing specular in the baked texture) and suggest workarounds.

How To: Chain render in Adobe After Effects CS4 or CS5

Learn how to save hours of render time with by chain rendering in Adobe After Effects CS4 or CS5. Whether you're new to Adobe's popular vector editor or a seasoned graphic arts professional just looking to better acquaint yourself with the program and its various features and filters, you're sure to be well served by this video tutorial. For more information, including detailed, step-by-step instructions, watch this free video guide.

How To: Increase the render speed in Final Cut Pro

In this video tutorial, viewers learn how to increase the rendering speed in Adobe Final Cut Pro. Begin by right-clicking on your current sequence and click on Settings. Click on the Video Processing tab and select "Always Render in RGB". Then click OK. This change will only be noticeable when working with really high quality high definition footage or film. Even then, you are able to re-render at a higher bit rate later, without having to affect the original image or export. This video will ...

How To: Render glass in Maya's Mental Ray renderer

Have some glass that needs rendering in Maya? With Mental Ray, it's easily done. Mental Ray (trademarked mental ray) is a rendering application by mental images that's integrated into Maya, and in this video you'll learn about two of the major glasses within it, plus how to render them. It's a very detailed explanation for rendering glass in Mental Ray, so be prepared for a lot of knowledge!

How To: Render in Adobe After Effects CS4 or CS5

Learn how to render projects in Adobe After Effects CS4 or CS5. This guide also covers the use of background renderer, creation of output modules and render settings templates, memory, multi-processing and disk-cache preferences, as well as showing a basic preset for rendering FLVs and Quicktime H.264 out of After Effects. The tutorial is aimed at users at a basic to intermediate level. Whether you're new to Adobe's popular vector editor or a seasoned graphic arts professional just looking to...

How To: Import and render footage in Final Cut Pro

In this video tutorial, viewers learn how to import and render footage in Adobe Final Cut Pro. To import files, begin by going to File, select Import and click on Files. Then browse for the file and click Open. Now drag the clips into the time line to edit. To render the footage, begin by selecting it. Then click on Sequence, select Render Selection and click on Both. This video also shows viewers how to cut a clip and add effects. This video will benefit those viewers who are just beginning ...

How To: Render millions of particles in Houdini 10

This two-part tutorial looks at the techniques for rendering millions of particles in Houdini 10. The first part looks at using the popsolver to manipulate particles using both the standard pop nodes and dynamics forces. We use the interact pop, and random grouping of particles to build an ink like effect. We set up a smoke simulation and use the velocity field of that to advect (move) the particles. Whether you're new to Side Effects Software's popular 3D production program or a seasoned gra...

Prev Page