Set up image planes in Zbrush 3.1

Set up image planes in Zbrush 3.1

This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.

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Comments

+1
ragonamuffin 1 year ago
Thank you so much. I found that initial wiki article. After being confused as hell, I decided to search more. I found this, and still had some trouble figuring it out. I would have been completely in the dark without this video. It also taught me a few things Ive needed to know such as subtools. I got stuck for a while on different things that have been moved around, maybe cause 3.12, and the mac version. What got me stuck for a while was that you had to fill the material for BOTH objects to make each a different shader. Still great video, thanks again!
-1
salvarado 11 months ago
The tutorial explains the concept and techniques to fast. Slow down....
+1
youlotRtossers 5 months ago
what !!? could it be any slower and more boring? It could be taught in half or quarter the time if he knew what he was doing beforehand. Jeez !
+1
calico1 7 months ago
I think your tutorial was just right. I pause when I need to do something and appreciate the patient explanation. Thanks.
+1
dmpags 5 months ago
Great tutorial. Thanks. I've been looking for something like this for a while. I'm having one issue though - my image isn't appearing on the plane "in place" like it does for you. what are you doing to get it to place itself?
+1
dmpags 4 months ago
Never mind, figured it out. Zbrush 3.12 has different texture settings so I just had to look more closely there to see what I was missing in the steps. Thanks again - Great tutorial.
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