Several technologies seek to change the way we perceive our reality, whether that involves entering a virtual world, augmenting an existing one in a realistic and interactive way, or somewhere in-between.
If you have never heard of a Virtual Machine (VM) before you might think it to be some new kind of gamers virtual reality system, and that would be incorrect. A virtual machine is a Virtually a real computer that exists inside of your own computer. You can run Kali inside of a Windows environment via your VM. Not quite the same as an actor portraying an actor on TV. A virtual machine will have it's own IP address and you have the ability to network to it from your Real (Host) computer and bac...
Mimesys, whose core focus has always been about creating holographic representations of humans for virtual and augmented reality, has released a video showing off their holographic communication platform in action. This new communication tool uses a combination of virtual reality, with the HTC Vive and a Kinect, and mixed reality, with the HoloLens, to allow the users to have virtual meetings from anywhere in the world as though they are in the same room.
Virtual reality is all the rage these days, especially with devices like the Oculus Rift, Gear VR, and HTC Vive hitting shelves lately. But before any of those fancy, expensive headsets ever made it to the market, Google came up with a thrifty and inventive substitute in the form of Google Cardboard.
Market Reality: Augmented & Virtual Reality Represent Leading Growth Segment in Entertainment & Media
A report by PwC highlights that immersive experiences in augmented and virtual reality represent the fastest growing segment of the entertainment and media industry over the next six years. News from two companies working in the industry, Fox and NetDragon, underscore the growth forecast.
Welcome back, my amateur hackers! Many of you here are new to hacking. If so, I strongly recommend that each of you set up a "laboratory" to practice your hacks. Just like any discipline, you need to practice, practice, and practice some more before you take it out to the real world.
Our brains do a magnificent amount of work to process visual stimuli, but they aren't difficult to fool. Optical illusions can trick our minds into believing what we're seeing is real, even if it's not—and virtual and mixed reality technologies take advantage of this little loophole in our brain to help us accept the unreal.
We're nearly done getting our Mac set up for hacking. If you haven't checked out previous tutorials, I'd recommend you do so first before diving right into this one.
We've explained the differences between mixed, virtual, and augmented reality through old-fashioned text and infographics, but in a rapidly-changing environment that leads to even more terms, it's best to think of all these realities in one simple way—as a continuum.
We've already seen how VR can have some therapeutic benefits, but not the dramatized version. A play called Ugly Lies the Bone emotionally examines how war veterans can heal (or at least treat) their PTSD using virtual reality.
People fear virtual reality will isolate us, but the right experience can prove it does the opposite.
Leap Motion created gesture control for all sorts of things, including virtual reality, long ago, but developers must build in support for their tracking peripheral to use its full potential. As a result, they've created an "Interaction Engine" for Unity, the primary platform for developing virtual and mixed reality experiences, to try and take gesture interaction to the next level.
You can easily take audio for granted in virtual reality, but realistic sound in VR isn't an afterthought. It not only involves creating surround sound within a pair of headphones, but figuring out where the sound ought to exist based on your position and line of sight.
Virtual reality, along with its siblings, has the opportunity to profoundly change the way we interact with all things digital. As a visual medium, we often don't think about the impact on audio, but it plays a significant role nevertheless. When it comes to music—and music videos—the possibilities are enormous.
One of the major criticisms of virtual reality, and much modern technology in general, is the antisocial nature it creates. But vTime wants to overcome the isolating nature of VR headsets with a virtual hangout space for you and your friends.
An accelerometer/gyro goes onto an Arduino board and transmits the angular motion of the skateboard via Bluetooth to a virtual reality game I made for Android phones and Google Cardboard.
While you can't turn art into a formula, the film industry has managed to come stupidly close. While many storytelling principles still stand across mediums, successfully crafting a compelling, immersive narrative in virtual reality requires a brand new rulebook. Through trial, error, and success, writer/director/editor Adam Cosco figured out the right rules to follow (and break) in "KNIVES"—his latest 360-degree short film. The film tells an old-fashioned tale of a woman, Kelsey Frye, strugg...
This year's Game Developers Conference, better known as the GDC, is underway at the Moscone Center in San Fransisco, California, and lasts until March 3, 2017. More importantly for us here at NextReality, the Virtual Reality Developers Conference (VRDC)—a new GDC sub-conference geared toward augmented, mixed, and virtual reality—has begun.
I don't know anyone that likes going to the dentist—few things are more uncomfortable than having someone else's hands in your mouth. But outside of that, not only can the pain of certain procedures be unnerving, the drugs used to numb those pains can be just as uncomfortable. Not being able to feel your mouth for hours on end is a disconcerting feeling. But all that could soon be a thing of the past, thanks to virtual reality.
Virtual, mixed, and augmented reality all provide different but compellingly immersive experiences that draw us in through sight and sound. But what about our other senses? A few strange inventions are already exploring the possibilities.
Google I/O is right around the corner, and everyone's expecting new virtual and augmented reality news. Here's what to expect from this week's announcements.
News: Samsung's 'Monitorless' Remote Desktop Smartglasses Blur the Line Between Virtual & Augmented Reality
There are already a few ways to use your home computer on the go, but none of them feel very natural when you're out and about, and are clunky options at best. Samsung wants to change that with Monitorless, their upcoming augmented reality smartglasses, which offer remote desktop viewing capabilities as well as the ability to switch between augmented and virtual reality modes using electrochromic glass.
With the Game Developers Conference (GDC) in San Fransisco just a few weeks away, Microsoft Senior Program Manager Vlad Kolesnikov has announced via Channel9 (Microsoft's developer news outlet) that not only will new low-cost virtual reality headsets be coming in March to developers, but that they will be at GDC, too.
Stay secure on public wireless networks by making your own FREE virtual private network (VPN). This tutorial shows you how to set up an OpenVPN server and connect to it from your laptop.
If you're an Apple user and want an untethered virtual reality system, you're currently stuck with Google Cardboard, which doesn't hold a candle to the room scale VR provided by the HTC Vive (a headset not compatible with Macs, by the way). But spatial computing company Occipital just figured out how to use their Structure Core 3D Sensor to provide room scale VR to any smartphone headset—whether it's for an iPhone or Android.
We've seen plenty of good, bad, and weird things that have come out of the worldwide augmented reality game Pokémon GO, including murder and location-based bans, but nothing on a large scale. That was, of course, until Iran decided to ban the game country-wide.
Mozilla helped get the ball rolling with WebVR, but support for the technology has been notably absent in Google Chrome until recently. Now, the latest Chromium developer build offers limited support.
Most virtual and mixed reality headsets offer unnatural controls, making you use awkward movements or physical devices to control the holographic elements in your direct view. This doesn't make a lot of sense because using your hands is more natural, so Manus developed a set of gloves that solves that problem entirely.
Most of us work with a single monitor, but even with one or two extras, they still offer a rather confined workspace. Virtual reality, however, doesn't have such boundaries. As a result, VR headsets can work as excellent productivity tools. Windows can't just adapt on its own, however, so Envelop VR stepped in and created a new working environment to allow the desktop to expand beyond its traditional, rectangular bounds.
Today at the Unite '16 conference in Los Angeles, Unity's Timoni West and Amir Ebrahimi showed off its new virtual reality authoring and world editor, EditorVR, using the HTC Vive. Coming in December to Unity is a version of its editor that works inside a VR headset, which will change the way developers interact with the worlds they build—even if they aren't building for VR.
A little-known feature in Apple Maps for your iPhone lets you tour big cities like your Godzilla, and it's actually quite easy to access — if you know the secret.
The iPhone has a handy feature called AssistiveTouch that lets you quickly adjust volume, lock your screen, rotate your display, and even navigate through the phone's interface using a virtual home button. In a way, it's a lot like the on-screen navigation bar that you'll find on some Android devices, but with a lot more functionality, and bundled together in a floating bubble interface.
We're on the verge of an amazing evolution of technology where we can work and play in virtual worlds that merge with our own—or let us escape into our imaginations entirely. But creating virtual, mixed, and augmented reality experiences requires resources and hardware that not everyone has access to. If you want to build something awesome with the Microsoft HoloLens (or one of the other awesome platforms), we want to help you do just that.
Augmented, mixed, and virtual reality are all a little bit different, but as many expect—including Metavision—the continuum of our next realities will converge and give us one head-mounted display (HMD) platform that can do it all. If Vrvana, a Canadian company building AR and VR headsets, succeeds, that convergence could begin as early as next year.
Last month, Dr. Sung-Hoon Hong, Vice President of Samsung Electronics, announced at the Virtual Reality Summit in San Diego that Samsung would be moving into the augmented reality market. According to a recently published patent application, that move has begun.
Logan's Run is one of my favorite movies of all time. The dialog is cheesy, the set design and special effects are wonky, and the main villain looks like he was conceived and built by an eighth grader in shop class—oh, and his name is Box.
Collaborating with other people can be a pain, especially if you have to share one device between the entire group. Usually when you're creating a new design or trying to edit a mockup, you end up hunched around a single screen or end up emailing revisions back and forth, which can be difficult when you're short on time.
Magic Leap, the virtual-reality software group backed by Google, just released a teaser video on their YouTube channel. In a word, it's amazing.
If you took a big step back and really looked at the world, you'd see how downright silly our nations look when they put up fences to separate themselves from one another. Creatures big and small roam free while respecting each other's space, but humans create borders and physical barriers to delineate their cultures.
It's no surprise that the Microsoft Kinect can provide far better motion tracking than the HoloLens currently can on its own, but at least one developer didn't want to wait for the company's own eventual implementation. Kyle G, founder and CEO of Wavelength Studios, projected his movements using a Kinect into a holographic zombie.