Scientists know that bacteria create their own energy, get nutrients to run their cellular processes, and multiply. But, bacteria haven't been shown to respond to external mechanical stimulation or signals in a way that's similar to how our bodies respond to touch, until now.
From Dogmantics, dog trainer Emily Larlham gives a us tips on how to get your doggy to stop barking. By first changing your dog's emotional response to the stimuli, then working from low levels of criteria to higher levels, then finally, adding full criteria you're dog will get comfortable around the bark-worthy source and remain calm.
Our brains do a magnificent amount of work to process visual stimuli, but they aren't difficult to fool. Optical illusions can trick our minds into believing what we're seeing is real, even if it's not—and virtual and mixed reality technologies take advantage of this little loophole in our brain to help us accept the unreal.
Music is definitely more immersive when it's accompanied by a bit of visual stimuli, which is why CyanogenMod and other custom ROMs have started integrating music visualizers into elements of the Android system UI. It's a great effect, but it's not necessarily something that's worth replacing your stock firmware over.
Did you know that your face shows others how much alcohol you drink? Whether you've never had a sip of booze with those around you or you're known as the party animal of the group, the genes that shape your appearance also show others just how much you enjoy liquor. Pinpointing the big drinker in any setting is easy to determine: you just need to make eye contact.
Most alarms just make noise to wake you up, and it can be a bit jarring coming off of a deep sleep to suddenly being woken up by a blaring sound. On the flip side, if you're a heavy sleeper, this might not even be enough stimuli to snap you out of your 8-hour coma.
If anyone has every told you that they see music they listen to, they have synesthesia. It's a fascinating neurological phenomenon where people experience crossed responses to stimuli, and no one knows exactly how common this is. A rough estimate claims that one in every 5,000 to 100,000 people is a synesthete, but it could be far more common or rare. Nobody really knows.
Virtual, mixed, and augmented reality all provide different but compellingly immersive experiences that draw us in through sight and sound. But what about our other senses? A few strange inventions are already exploring the possibilities.
We've all heard the cliches: always look at the glass as half full; a smile can change your entire day; and there's always a silver lining.
We've already taught you how to clench your fist to make healthier food choices, and how to make sure you eat healthily at a restaurant, but it turns out there are even more mind hacks we can use in our never-ending quest to control our appetites.
How can a drug used to treat cancer be effective against viruses, too? The answer lies in the drug's shared target — specifically, cellular components that control the activity of genes. A new research study showed that one such type of drug, histone methyltransferase inhibitors used in cancer clinical trials, has activity against herpes simplex virus, too.
Pain is, for the most part, unavoidable when you stub your toe, break your arm, or cut your finger open. It's instantaneous and, in some cases, long-lasting, but it only feels as bad as you want it to. Yes, that's right—that pain is all in your head.
When you're trapped at your desk before a jumble of data just waiting to be categorized, or zoning out during an important meeting, your mind wanders and, chances are, you feel a little guilty because of it. Yet you shouldn't try to reign in that distracted thinking. Instead, let your brain get distracted, and you'll unconsciously strengthen your memory.
Look away from this screen and try to remember the sound of your childhood hero's voice. Did you do it? Do it again, and this time pay attention to your eyes.
When you have an infection, a doctor prescribes antibiotics to make the bacteria that causes it disappear. Sounds like a good idea, but the disappearance of microorganisms that have inhabited humans for millennia could be driving rising numbers of serious illness and debilitating conditions.
Several technologies seek to change the way we perceive our reality, whether that involves entering a virtual world, augmenting an existing one in a realistic and interactive way, or somewhere in-between.
What's your top pet peeve? Open-mouthed chewing? Nail biting and knuckle cracking? The sound of silverware scraping? Or perhaps it's a bigger behavior, like leaving the toilet seat up?
When a migraine strikes, it can be crippling. Intense and sharp pain not only at the temples, but radiating throughout the entire head; feelings of nausea and digestive discontent; an unbearable aversion to light, sound, and even the smallest of movements.
No one wants to appear stupid. Whether you rely on lengthy, complicated vocabulary to show your smarts, or enjoy highlighting your speedy mental math skills, everyone prefers emphasizing intelligence over hiding it.
With the new year right around the corner, it's time to talk about the end of the 19th century, a time which plays an enormous role in Steampunk. If you've done any reading of British books written from about 1890 to 1899, you may have come across the phrase 'fin de siecle' and wondered what it meant. You also may have come across this term in reading about the late Victorian era. No worries, I'll tell you all about it! Image by Giovanni Dicandia
Today's smartphones and tablets offer a great way for children to learn through interactive sight, sound, and touch, but they can also provide hours of genuine fun. If you have a spare tablet laying around—or at least a nice, durable case—the only thing you need to get your child started in this world of fun and learning is a handful of good apps.
Black Mirror, Netflix's technology-horror anthology, never fails to provide thought-provoking entertainment centered around emerging and futuristic technologies, and the third season's second episode, "Playtest," delves deep into the worlds of mixed, augmented, and virtual reality. While designed to leave you haunted by the end, offering a more "evil" narrative than we'll likely see in our actual future, the episode explores possibilities that aren't as far off as one might think.
With so much stimuli in today's world, it can be hard to keep track of all the places we've visited and the events we've attended. Thankfully, a great feature in Google Maps lets you view a detailed log of your phone's location history to help you remember where you were at almost any given point in time.
For our final part of recognizing crowd control, we shall look at the mind. It's the most complicated thing in the universe, but also the most easily influenced. What makes us to gullible? What methods to commercials, companies and the media use to influence our position on things? These are just a few of the questions we will answer.
It's more addictive than Angry Birds, perhaps as relaxing as transcendental meditation, and satisfyingly simpler than GarageBand. It's Otomata, a newly programmed generative sequencer designed by Batuhan Bozkurt, a Turkish sound artist, computer programmer, and performer. But really, it's best described as an audio/visual music toy that anybody can play online—with beautiful results.