Set up image planes in Zbrush 3.1

Set up image planes in Zbrush 3.1

How to set up image planes in Zbrush 3.1 This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.

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How to set up image planes in Zbrush 3.1

SoftwareZbrush

This tutorial explains setting up your image planes in Zbrush 3.1 and burning textures into them so you can work on sculpting whatever you want from a reference image.

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Average Grade B
Length 16:28
Views 1294
Format Flash
Curated 5 months ago by Pigeonchicken
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ragonamuffin 2 weeks ago
Thank you so much. I found that initial wiki article. After being confused as hell, I decided to search more. I found this, and still had some trouble figuring it out. I would have been completely in the dark without this video. It also taught me a few things Ive needed to know such as subtools. I got stuck for a while on different things that have been moved around, maybe cause 3.12, and the mac version. What got me stuck for a while was that you had to fill the material for BOTH objects to make each a different shader. Still great video, thanks again!
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