How to use morph modifiers to store deformations in 3ds max

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Use morph modifiers to store deformations in 3ds Max

The morph modifier in 3ds Max is mostly meant for storing animation procedures like facial animations, but that's not all it can do. In this tutorial you will learn how to use 3D Studio max morph modifiers to store modeling deformations. Using the Morpher modifier to create a bi-directional blend between two conditions. In this case we build a modular panel system in which one can quickly test different patterns in 3ds Max.
Date Added 09/27/2008 Time 10:55 Video Grade Average Your Grade Views 126
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