Sculpt in layers in modo 301

Sculpt in layers in modo 301

This 3D software tutorial shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer. Learn how to sculpt in layers in this modo 301 tutorial.

Hosted by luxology.com
Creator's Site: www.luxology.com/training

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