Create spawn items in the Crysis SandBox Editor

Create spawn items in the Crysis SandBox Editor

Learn how to create and add spawn items to custom maps made with the Crysis Sandbox Editor for the PC game Crysis.

Hosted by revver.com
Creator's Site: www.revver.com/u/Xanthochori

Comments

+1
Rellium 1 year ago
this video didn't tell me how to spawn enemy soldiers, aliens, ally soldiers, or vehicles. and what it did show me didn't work. i got to that list of weapons and all but i couldn't drag any weapon to the ground like you so easily did in the video. holding down the left mouse button, i would drag the file named "SCAR" to the map but no scar would come of it. the ONLY think i do know how to do in this editor is to "control G" spawn. i can then run around weaponless. great. i desperately need help and am incredably frusterated.
Add your comment:

DIY Ocular Assault Weapon

The latest in Graffiti-tech: How to write with your eyes. Via Instructables, "Behold the latest ocular assault weapon from the Graffiti Research Lab, openFrameworks, The Fat Lab and The Ebeling ...

Retro Electronics Papercraft For the Brazil '66 Crowd

Dan McPharlin has created some super-sweet retro electronics papercraft models. Click through to Dan's Flickr page to view the entire collection. Beautiful handmade cardboard models. Previously ...

Cai Guo-Qiang's (Literally) Explosive Art

Attention all WonderHowTo explosive-lovers, here is an artist that just may awe and inspire... China's Cai Guo-Qiang opts for more thrilling materials than traditional paint, clay or plaster, say ...

Roly-Poly Bridge

Heatherwick Studio's London based rolling bridge is an engineering marvel. Lots of fun, and immensely satisfying to watch (via YouTube, assuming you can't see it in person). From Heatherwick Studio: ...

Master Nerd Births Perfect Copy Cat Bot

Can't help but smile at this goofy, endearing nerd "master" (Vitalijus Rodnovas) guiding his copy-cat protege robot (coined Waldo). The rig allows Waldo to mimic Rodnovas' body movements in ...

loading...