Composite with masked outputs in modo 302

Composite with masked outputs in modo 302

This 3D software tutorial illustrates how to leverage the Shader Tree to isolate alpha channels and other render outputs using the masking system in modo 302. modo 302 has varying render buffers available in shader tree so watch and learn some tricks on how to use them in combination with different material masks.

Hosted by luxology.com
Creator's Site: www.luxology.com/training
Curated By: Pigeonchicken

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