Apply texture maps to a creature in Zbrush 3

Apply texture maps to a creature in Zbrush 3

This four part tutorial is Lesson 11 in the Zbrush series from Jason Welsh. It explains almost everything you need to know to texture a 3D creature in Zbrush. Part one teaches you how to produce a color map, part two goes over 32 bit normal maps and Displacement maps, part three covers 16 bit displacement and normal maps, and the last section covers spectral maps.

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Creator's Site: www.houseoftutorials.com
Curated By: Pigeonchicken

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