Assassins Creed Search Results

How To: Find the shrine & earn the "Amen" trophy in Assassin's Creed: Brotherhood

Whether you're playing Assassin's Creed: Brotherhood on the PlayStation 3 or the Xbox 360, finding the Shrine in Basilica di San Pietro (St. Peter's Basilica) is the same. And when you do find it, you'll earn yourself the "Amen" trophy or achievement. Just follow along with this video and see exactly where the Basilica di San Pietro Shrine is. Finding the Shrine is well worth it; Silver or 20G. Amen to that.

How To: Walkthrough Assassin's Creed 2 DLC: Battle of Forli

The Battle of Forli: This is downloadable content that fills in the missing pieces and has Ezio defending the town of Forli from the Orsi Brothers. There are six new memories and Leonardo's flying machine makes a return allowing players to fly it across Romagna. Ezio is joined by Machiavelli and Caterina Sforza to protect a Piece of Eden from the Templars. For more info, watch the whole gameplay.

How to Play Assassin's Creed 2: Bonfire of the Vanities (DLC)

Assassin's Creed 2 was so popular of a game, that it spawned not one, but two downloadable content expansions, for both the Xbox 360 and PlayStation 3 versions. The first DLC was called The Battle of Forlì, and the second, Bonfire of the Vanities. This video game walkthrough focuses on the latter, in 1947 Florence, Italy, where the mass burning of sinful objects is an everyday event.

Walkthrough Assassin's Creed 2: Tomb 6

Visitazione's Secret: This is Tomb number 6. The grave of all graves. The entrance to the tomb is on top of the first level of the building's roof. You can pretty easily climb the building on the eastern face and then shimmy around to the north face and continue up. There's a small nook where the building's tower meets the first level of roof, and in there you'll find the entrance.

Walkthrough Assassin's Creed 2: Tomb 5

San Marco's Secret: Tomb 5 is not easy, so be careful. Getting into the Basilica without the use of Leonardo's flying machine is tricky. However, chances are that you've already penetrated the massive building's defenses in the mission If at First You Don't Succeed.... But if you haven't yet completed that mission, here's how to get to the tomb's entrance.

Walkthrough Assassin's Creed 2: Tomb 4

Ravaldino's Secret: The entrance is sort of tucked away behind a tower on the other side of the city's water way to the west. Jump in the water and swim around the north end of the tower and you should find the entrance pretty easily. It's just off the water.

Walkthrough Assassin's Creed 2: Mission 61

Caged Fighter: Make your way across town and you'll find an injured soldier on the rooftops that gives you some new information on finding Bartolomeo, who should in turn help you with Silvio. You get a large green area added to your map, but note that it's overlapped by a restricted area. Expect trouble.

Walkthrough Assassin's Creed 2: Mission 51

Infrequent Flier: Fly through this episodic mission and take control. As you take flight, immediately pause the game and check out your map. You can see the locations of all of the fires in the city, as well as the target to the far, far southeast. If you make a simple beeline for the target, the Palazzo Ducale, you won't get the updrafts you need to maintain your height and infiltrate the fortress. Instead, you need follow the trail of fires that lead you east and then north before finally t...

Walkthrough Assassin's Creed 2: Mission 46

Everything Must Go: It's the truth. It's time to say goodbye to everything. See Antonio again and be ready for a quick time event during the cut scene after you accept the mission. The first order of business is to kill five archers surrounding the building in which Emilio is camping. Take to the rooftops and locate the guards. Once you've gotten near them, you can't let them get too far away from you. Kill all of 'em, being as stealthy or as brazen as you like. Personally, we like brazen.

Walkthrough Assassin's Creed 2: Mission 23

Practice What You Preach: Just make sure you know what you're doing. Return to Leonardo in Florence and he'll use your collected codices to give you some new skills. After the cut scene, look for the marker on your map that points you to a courtyard behind Leonardo's pad. There are three new stealth kills you've learned, and you need to practice each.

Walkthrough Assassin's Creed 2: Mission 21

What Goes Around: Comes around. Maybe. See for yourself. You can talk to Claudia in her room on the second floor of the mansion for a bit of dialog, but no mission. Next, go to the south end of town and exit the gate to find a stable of horses just outside. Hop aboard one of the horses and ride it southeast toward the map marker. Time to go to Tuscany.

Walkthrough Assassin's Creed 2: Final Mission

In Boca Al Lupo: The end is almost here. This is the last mission you will need to complete. Talk to Mario and he'll send you on your final mission, to assassinate Rodrigo Boriga in the Vatican in Rome. The mission is more linear than any other you've done up to this point, and it requires much stealthiness. But at first, it requires you break into the Vatican. Climb the wall to the west and use the beams sticking out from the wall to jump to a hanging platform to the south.

Walkthrough Assassin's Creed 2: Glyph Puzzle 20

No need to figure out the 20th puzzle, entitled "The Origin of the Species", in Assassin's Creed 2. Here's the answers! Puzzle wheel: Start by turning the fifth ring right ten times, then turn the fourth ring left twice. Then rotate the third (and first) rings right twice, the second ring right five times and the first ring left three times. Image 1: Highlight the eye at the top of the painting. Code wheel puzzle: Ignore the numbers and focus on the Assassin motto: “Nothing is true, everythin...

Walkthrough Assassin's Creed 2: Glyph Puzzle 17

Figure out the 17th puzzle, entitled "The Bunker", in Assassin's Creed 2. Code wheel puzzle: Here’s a tricky one; your clues are “<” and “2,” and the only advice you’ll get from your handlers is that maybe there’s “something we can count” on the strange symbols. In this case that “something” is the number of times each symbol bends sharply. Don’t expect consistency across the wheel on this one; just take a look at what symbols flank the blank spaces and pick a shape with the number of bends t...

Walkthrough Assassin's Creed 2: Glyph Puzzle 15

Get all of the info on the 15th puzzle, entitled "Guardians", in Assassin's Creed 2. Puzzle wheel: Seemingly every other ring is linked here, so we’ll cut straight to the chase: Turn the third (and fourth) rings right twice, the fifth (and first) right four times, the fourth (and first) right five times, the fifth (and first) left five times and the second left five times. Finally, move the fifth (and second) rings right five times. Image: Another gimme – just move the Assassin logo over the ...

Walkthrough Assassin's Creed: Bloodlines: Mission 10

Mission 10 on the Sony PSP takes you through finding the ship for Kyrenia to deliver Alexander's message to the crewmen without being discovered. The path to the Crewman is relatively free of guards if you stick to rooftops as much as possible. Then, leap down to the docks below. The manifest is located on the big ship docked at the Port. Take the ladder down to the deck below and follow your nose to the manifest. With it now in your possession, take it to Alexander. For more info, watch the ...

Walkthrough Assassin's Creed: Bloodlines: Mission 9

In Mission 9 on the Sony PSP, you just need to recapture Maria. Chase after Maria and her captors. You will end up fighting off these soldiers. Once they've fallen to your sharp blade, Maria rejoins you, and you receive a new objective. For more info, watch the whole gameplay.

Walkthrough Assassin's Creed: Bloodlines: Mission 6

See how to infiltrate the Limassol Castle and kill Frederick "The Red" in Mission 6 on the Sony PSP. Guards patrol almost every corner of the Limassol Castle Courtyard, and soldiers armed with sturdy-looking shields block the normal route into the castle. Looks like you will have to find an alternate way. That path reveals itself quickly enough in the form of protruding pieces of bricks along the wall, allowing Altair to gain suitable height above the ground. Jump on the merchant stand roof f...

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